๐ฅBait.yml
Everything to do with the bait.yml file.
This page is subject to change with update 4.7 due to two new major configuration options being added.
What is bait?
Bait is a new feature to PyroFishingPro with update 4.6. Bait can be purchased from the in-game bait store, accessible through the main fishing menu, or by using /fish bait.
Note: Not all baits will appear in the shop unless you set the isShopitem: false
option to true.
Bait is currently only used as a 'key' to catch a specific fish. This means that if a fish requires bait, the only way to catch that fish is by using that bait.
In a future update you will be able to modify this further and set a boost for a specific tier of fish, or a specific fish. This page will be updated once that has been released.
Until then, bait will act as a 'key' to catch a specific fish.
How do I create a new bait?
Creating bait is simple. Just copy the example and change the primary key. i.e. from "example_bait" to "my_new_bait_1".
I will explain each configuration option below.
FAQ
Some frequently asked questions regarding bait.
My bait isn't appearing in the bait store, why?
You most likely have the isShopItem: false
option still set to false. Set this to true.
Can multiple baits catch the same fish?
Yes. You can assign a fish to multiple different baits at the same time.
How do I add a new fish to my bait?
Follow the instructions at the bottom of the bait.yml example above. Ensure that the fish number exists. You can do this by looking in the fish.yml and seeing the highest number in that tier. (usually at the bottom).
How do I give myself bait if it is not in the shop?
Use /fish giveitem <bait_name> <player> <amount>
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