π₯Bait.yml
Everything to do with the bait.yml file.
What is bait?
How do I create a new bait?
#This can be anything, but this will be used to spawn it in. i.e /fish givebait example_bait <player> <amount>
#This is the 'primary key'
example_bait:
#If this bait should be enabled
enabled: true
#Everything to do with the actual item
item:
name: '&aExample Bait'
material: IRON_NUGGET
model_data: 0
glowing: false
lore:
- '&7Use this &aExample Bait &7to catch'
- '&7new types of fish!'
- ''
- '&7This bait has &a%uses%&7 uses.'
- ''
- '&7Drag and drop onto your fishing rod to use.'
#How many uses this bait has
uses: 50
#Everything to do with the bait being in the shop.
shop:
#If the item should appear in the shop.
#If this is kept as false. Use /fish giveitem example_bait to obtain this.
isShopItem: false
#The permission to buy this bait. Leave empty for no permission.
permission: ''
#The cost to purchase this bait in money.
cost: 10000
#If buying should require a minimum fishing level
minimumFishingLevel: 10
#What fish should this bait allow you to catch?
#The format here is the '<TIER:FISH_NUMBER>
#You can find the fish number by looking in the fish.yml
fish:
- 'BRONZE:4'Head Texture
FAQ
My bait isn't appearing in the bait store, why?
Can multiple baits catch the same fish?
How do I add a new fish to my bait?
How do I give myself bait if it is not in the shop?
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